The Merrimac Arrives Larry Klimko 805-964-0334 lklimko@ispwest.com An exotic hand paid a visit to the Bridge Center recently, Friday, 2-9-07 and it gave some players the opportunity to pull off a spectacular play. Here it is, Board 2 (rotated clockwise 90 degrees for convenience). Dealer: South Vul: EW 6 3 2 The Traveller 6 3 K Q J 10 7 3 3NTS +4 430 A 5 2@3NTS +3 400 K 10 5 Q 9 8 7 1NTS +4 180 J 10 9 8 7 A 5 2 3DN +4 130 9 A 6 5 3DN +3 110 10 9 8 2 K 7 4 2DN +3 110 A J 4 3NTS -1 -50 K Q 4 3DN -1 -50 8 4 2 Q J 6 3 At my table South played in 1NT and got the heart jack lead. East went up with the ace and sensed the need to knock out dummy's club entry and so led a club, the four. Declarer put up the queen with some anxiety and held his breath. When the queen held, he was relieved. He immediately went to work on the diamonds. East held up until the third round, but that play was futile. Dummy still held the club entry. Declarer was able to take five diamond tricks, two hearts, two clubs and one spade, making four. East had a better play at trick two, guaranteed in fact. Do you see it, reader? Yes. East must lead his club king, sacrificing it. Declarer is helpless. If he takes the ace, the entry has been dislodged prematurely. East will hold up in diamonds thereby limiting declarer to two diamond tricks, a savings of three tricks for East-West. And if declarer ducks the club, hoping to preserve the club entry, East simply continues with a low club, knocking out the ace. This play, leading an unsupported honor in order to knock out an opponent's entry, is known as the Merrimac coup. The last time I saw this play come up at the table was some thirty years ago in a private game. And then, I believe it was missed in the play, but discovered in the post mortem.